More than 10 years
creating together

We've known each other for more than 10 years, 7 of them building games side by side under Skytale, now a 4-person studio with complementary skills: product, tech, art and management.

Rémi ScibonaRémi
Vincent Simonetti-DiezVincent
Anna MartiniAnna
Joran PremelJoran

We tested, failed, started over, succeeded. And we keep going.

We met building Minecraft games together more than 7 years ago, and we're still building together today. It gave us the urge to create and showed us early on that a video game could become a real social space.

Through Skytale, the association where we met, we made games for players, then for streamers, presented our projects at events like the Paris Games Week and the Toulouse Game Show, ran physical events and learned to build under pressure with ever more demanding communities. We learned in the field. Improvising solutions at 3am, rethinking a game from scratch after a test session. What we love about making games: confronting our ideas with real players as fast as possible and seeing what truly deserves to exist.

Celestale was born from that drive. We see in Roblox what Minecraft once meant to us: an entire generation learning to play, create and socialise differently. And we fully intend to be part of the evolution of these sandbox games where new generations play, get involved and reinvent the way they interact.

Celestale is a studio built on a simple idea: the best games are built with players, not far from them. For years our way of working hasn't changed: prototype fast, test early, observe, listen and start again. Even prototypes of prototypes sometimes end up in players' hands.

What we love most isn't just shipping a game and moving on. It's keeping our games alive. We spend an enormous amount of time analysing how players experience them: which areas naturally draw them in, when they leave a session, which mechanics create interaction or fall flat. Heatmaps, analytics, watching test sessions, tracking trends, data gathered across hundreds of Roblox and Minecraft games. All of it helps us improve our experiences continuously. But the priority stays the same: making games we'd want to play with friends ourselves.

The founders, in detail

Rémi Scibona

Rémi Scibona

President, Communication & Game Design

Rémi has always moved between 2 worlds: corporate finance and entrepreneurship, both explored through video games. Co-founder of Skytale, he led relations with outside partners, built projects end to end and handled the game design of every event the studio produced.

His conviction is simple: many good games go unnoticed because they can't tell their own story. At Celestale, his role is as much building projects as giving them the visibility they deserve and creating real community momentum around them. Behind the business profile, he's above all someone who spent a decade playing, creating and learning alongside the same people.

Vincent Simonetti-Diez

Vincent Simonetti-Diez

CTO, Tech Development & Architecture

Vincent is the kind of developer you can ask something absurd and who comes back a few days later with a working solution. Rémi's friend since high school and an engineer by training, he's been building with him for over 10 years. Trained in software development, he gradually broadened his role toward technical architecture, infrastructure and internal tooling, by managing ever more complex projects at Skytale. Today he carries the studio's Roblox and Lua development.

His role at Celestale isn't just to make games work, but to build reusable systems that speed up production and give the team more creative freedom. Much of the studio's ability to experiment fast rests on the technical foundations he builds continuously.

Joran Premel

Joran Premel

COO, Development & Game Design

Joran, a generalist engineer from École Centrale, is probably the most resourceful person on the team. Developer, game designer, integrator, technical artist: whenever an idea has to move from fuzzy to playable, he's often the one who starts building.

His role at Celestale is to prototype fast, run playtest sessions and help the team iterate as quickly as possible by constantly confronting the games with player feedback. He also works on the studio's visualisation, trend-analysis and business-intelligence tools, where he puts his strong taste for data and machine learning to use. What defines him most is his energy: test fast, find solutions, assemble everyone's ideas and move projects forward even when not everything is defined yet.

Anna Martini

Anna Martini

Art Director, Art & Communication

Anna brings a real artistic touch to Celestale. In a very technical team, she's often the one who brings visual identity and distinctiveness back to the table. Her role isn't just to create beautiful assets, but to make sure the games keep a strong personality and don't become mere copies of existing trends.

Used to working directly with developers, she has a solid grasp of the technical constraints of platforms like Roblox, especially optimisation and mobile performance. This lets her build suitable production pipelines and create assets designed from the start for smooth in-game integration. She also helps the team filter the hundreds of ideas that constantly emerge, to preserve what gives Celestale's projects a real identity.

What unites us

The game above all

We don't launch anything we wouldn't enjoy playing ourselves. Fun is our only arbiter.

Complementarity

Product, tech, art and management. Each with their zone of excellence, and full trust on the rest.

Working live

We love creating in front of an audience, with creators, in the energy of live. That's where we're most ourselves.

The people who back us

Fouad Salyh

Fouad Salyh

Governance and institutional relations expert

Shaped by a leading employers' organisation, working hand in hand with company directors, he knows corporate governance and institutional relations from the inside. Today he structures ours and puts in place the practices our growth calls for.

Louis-Armand Dubost

Louis-Armand Dubost

ex-Strategy Consultant at Kearney

He brings the rigour of strategy consulting to Celestale: structuring our organisation, taking a step back on strategy, framing our growth plan and preparing future fundraising. 

Fabienne Martini

Fabienne Martini

Banque Populaire AURA, financing and banking relations

She helps us build the studio's financing structure: putting together applications, accessing funding and building trust with banks. Expertise that gives Celestale the means to invest in its games and its team.

Benjamin Vitré

Benjamin Vitré

Ex-J.P. Morgan, financial strategy and M&A

He has worked at one of the world's largest investment banks and founded his own game studio. He helps Celestale think about what comes next and step back from the studio's strategy.

Charlotte Lavergne

Charlotte Lavergne

Head of pedagogy at ISART Digital

Head of academics at one of the major video game schools, she connects us to the best talent while helping us understand current video game trends. She also brings an advisory angle through her role as a studio director.

Simon Boulie

Simon Boulie

Head of Lofi Gaming

Head of gaming at Lofi Girl, he carries a strategic vision of UGC on Minecraft and Roblox with a wealth of projects to his name. His read on the market and his network open new doors for Celestale.

We work together, for real

We chose to set everything up to live this entrepreneurial adventure 100%, together and in the same place. We create side by side, because we're convinced that collective momentum is the best way to take a company from zero to one.

L'équipe Celestale au complet, en extérieur