We tested, failed, started over, succeeded. And we keep going.
We met building Minecraft games together more than 7 years ago, and we're still building together today. It gave us the urge to create and showed us early on that a video game could become a real social space.
Through Skytale, the association where we met, we made games for players, then for streamers, presented our projects at events like the Paris Games Week and the Toulouse Game Show, ran physical events and learned to build under pressure with ever more demanding communities. We learned in the field. Improvising solutions at 3am, rethinking a game from scratch after a test session. What we love about making games: confronting our ideas with real players as fast as possible and seeing what truly deserves to exist.
Celestale was born from that drive. We see in Roblox what Minecraft once meant to us: an entire generation learning to play, create and socialise differently. And we fully intend to be part of the evolution of these sandbox games where new generations play, get involved and reinvent the way they interact.
Celestale is a studio built on a simple idea: the best games are built with players, not far from them. For years our way of working hasn't changed: prototype fast, test early, observe, listen and start again. Even prototypes of prototypes sometimes end up in players' hands.
What we love most isn't just shipping a game and moving on. It's keeping our games alive. We spend an enormous amount of time analysing how players experience them: which areas naturally draw them in, when they leave a session, which mechanics create interaction or fall flat. Heatmaps, analytics, watching test sessions, tracking trends, data gathered across hundreds of Roblox and Minecraft games. All of it helps us improve our experiences continuously. But the priority stays the same: making games we'd want to play with friends ourselves.